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EWC CS2 2026: Qualify to Playoffs

CS2 Vol. $44,907 50 traders

Team Spirit100%
GamerLegion100%
FUT Esports100%
Natus Vincere90%
$44,907 Vol. CS2

Outcomes

32
Chance
Lynn Vision Gaming
25% ▼ 25
M80 Resolved
0% ▼ 32
FURIA Resolved
100% ▲ 45
Legacy
51%
The MongolZ
52%
TYLOO Resolved
0% ▼ 49
Team Vitality
92% ▼ 2
Team Spirit Resolved
100% ▲ 17
Team Falcons Resolved
100% ▲ 50
Natus Vincere Resolved
100% ▼ 4
MOUZ
83% ▲ 12
Aurora Gaming Resolved
100% ▲ 51
GamerLegion Resolved
100% ▲ 34
Astralis
50%
FUT Esports Resolved
100% ▲ 46
G2 Esports Resolved
100% ▲ 46
9z Globant
78% ▲ 5
B8 Resolved
100% ▲ 39
BB Team Resolved
0% ▼ 51
magic
50%
paiN Gaming
62% ▲ 1
FaZe Clan Resolved
100% ▲ 45
NIP.eStar
50% ▼ 1
3DMAX Resolved
0% ▼ 46
Wildcard Resolved
0% ▼ 8
MIBR.LOS
39% ▲ 1
PVISION
50%
Luminosity Resolved
0% ▼ 26
100 Thieves Resolved
0% ▼ 50
BIG Resolved
0% ▼ 48
K27 Esports Resolved
0% ▼ 50
JiJieHao Resolved
0% ▼ 40

Recent trades

  • No recent trades

This market will resolve "Yes" if the listed team is among the teams that advance from the group stage to the playoff bracket of the Counter-Strike 2 tournament at the 2026 Esports World Cup (EWC 2026), currently scheduled for August 12 – August 23, 2026, with the group stage running August 12 – 16 and the playoffs running August 19 – 23. Otherwise, this market will resolve "No." A team is considered to have made the playoffs upon officially appearing in the playoff bracket as published by the tournament organizer. Advancement by walkover, forfeit, or opponent withdrawal counts the same as advancement by match result. If the tournament format is changed such that the size or structure of the playoff bracket differs from the currently announced format, this market will resolve according to the official playoff bracket as published by the tournament organizer. If this tournament is postponed after August 30, 2026, 11:59 PM ET, canceled, or the playoff field has not been determined within this timeframe, this market will resolve "No." The resolution source for this market will be official information from the tournament organizer, the Esports World Cup; however, a consensus of credible reporting may also be used.

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